VSShader Lib – Very Simple Shader Library
Shaders are the core of the rendering process. OpenGL core profile requires us to provide our own shaders, no more fixed function.
Using shaders means more flexibility, but it also implies more work. This is where this lib steps in.
VSShaderLib was designed to make our life easier. It allows to create programs, load shaders from files, associate vertex attribute names with locations, and work with uniforms, including blocks. It also provides access to the info logs.
History
Version 0.2.1
- Added more attribs, namely tangents, bitangents, and 4 custom attribs
Version 0.2.0
- Added methods to set uniforms
- Added methods to set blocks
- Renamed to VSShaderLib
Version 0.1.0
- Initial Release
Download
To download go to VSL Downloads page.
