OpenGL Insights

 Patrick Cozzy, Christophe Riccio (eds) Since I’m one of the authors of a couple of chapters in this book I’ll refrain from commenting on it. Check out the companion site, it is full of information, includes 5 sample chapters and all the companion source code. More information about this title at Amazon.com or Amazon.co.uk

Cartoon Animation

Preston Blair Preston Blair (1908-1995) was a Cartoon Animator who worked for Disney, MGM, Hanna-Barbera. He wrote many texts on the subject of cartoon animation, and  late in his life a book was published: “Cartoon Animation” that is sort of a compilation of all his work. The book is available for free in some websites, … Read more

Free C and C++ books

Some freely available books, some out of print, some still available in online stores, others in plain HTML. Thinking in C++ 2nd Edition (2 Volumes) by Bruce Eckel – This is probably the most famous one. There is also a printed version on sale. An Introduction to GCC, by Richard M. Stallman – A GNU C … Read more

ShaderX Book Series

 

Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks (2002)
More information about this title at Amazon.com or Amazon.co.uk

ShaderX2: Introductions and Tutorials with DirectX 9.0 (2003)
More information about this title at Amazon.com or Amazon.co.uk

ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 (2003)
More information about this title at Amazon.com or Amazon.co.uk

ShaderX3: Advanced Rendering with DirectX and OpenGL (2004)
More information about this title at Amazon.com or Amazon.co.uk

ShaderX4: Advanced Rendering Techniques (Jan. 2006)
More information about this title at Amazon.com or Amazon.co.uk

ShaderX5: Advanced Rendering Techniques (Dec. 2006)
More information about this title at Amazon.com or Amazon.co.uk

ShaderX6: Advanced Rendering Techniques (2008)
More information about this title at Amazon.com or Amazon.co.uk

ShaderX7 (2009)
More information about this title at Amazon.com or Amazon.co.uk

Series edited by Wolfgang Engel

The first three volumes are available in PDF from here.

Combined Table of Contents

Items were grouped by section, and ordered alphabetically (volumes are displayed in parenthesis)

Read more

CFP for OpenGL Insights Book

Patrick Cozzi and Christophe Riccio are calling for proposals for a new book, Game Programming Gems style, but dedicated to OpenGL, GL ES, and Web GL, i.e. to the GL world. The site for the CFP contains a list of possible themes for contributions. The deadline for proposals is the 15th of August.

Game Programming Gems Series

Game Programming Gems I
Edited by Mark DeLoura. 2000
More information about this title at Amazon.com or Amazon.co.uk

Game Programming Gems II
Edited by Mark DeLoura 2001
More information about this title at Amazon.com or Amazon.co.uk

Game Programming Gems III
Edited by Dante Treglia, 2002
More information about this title at Amazon.com or Amazon.co.uk

Game Programming Gems IV
Edited by Andrew Kirmse, 2004
More information about this title at Amazon.com or Amazon.co.uk

Game Programming Gems V
Edited by Kim Pallister, 2005
More information about this title at Amazon.com or Amazon.co.uk

Game Programming Gems VI
Edited by Mike Dickheiser, 2006
More information about this title at Amazon.com or Amazon.co.uk

Game Programming Gems VII
Edited by Scott Jacobs, 2008
More information about this title at Amazon.com or Amazon.co.uk

Game Programming Gems VIII
Edited by Adam Lake, 2010
More information about this title at Amazon.com or Amazon.co.uk

Combined Table of Contents

Items were grouped by section, and ordered alphabetically

Read more

GLSL – Orange Book

Randi J. Rost, Bill Licea-Kane, Dan Ginsburg, John M. Kessenic, Barthold Lichtenbelt, Hugh Malan, Mike Weiblen This is the third edition of the orange book. It covers GLSL 1.4 and entry points from OpenGL 3.1. As usual the book is part tutorial, part reference. Very well written, clear and concise. Check out the companion site. … Read more

Real-Time Rendering

Tomas Akenine-Moller, Eric Haines,Naty Hoffmann Bigger and Better than the previous editions. This book is becoming a reference on real time graphics. It covers a very large set of topics on CG. The companion site is also worth looking into. More information about this title at Amazon.com or Amazon.co.uk