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Oct 102012

This course is the next installment in the established series of SIGGRAPH courses on real-time rendering. It presents the best graphics practices and research from the game-development community and provides practical and production-proven algorithms. The focus of the course is on the intersection between the game-development community and state-of-the-art 3D graphics research, and the potential for cross-pollination of knowledge in future games and other interactive applications.

Slides are available in here.

Mar 262011

Tomas Akenine-Moller, Eric Haines,Naty Hoffmann

Bigger and Better than the previous editions. This book is becoming a reference on real time graphics. It covers a very large set of topics on CG. The companion site is also worth looking into.

More information about this title at or