VSGLInfoLib – Very Simple OpenGL Information Lib
OpenGL has a rich set of functions to query its state. It is possible to get information on just about anything, from which shaders are attached to a program, to the values of uniforms, or the properties of the textures currently bound.
However, it is also true, that to get some of this information a lot of code is required. When debugging, we end up writing code to access this and that information over and over again.
This lib attempts to provide that information with a minimal effort to the developer. All the above questions are answered, plus a few more.
Information is provided for the following objects:
- Programs and Shaders
- Vertex Array Objects
Take a peek at the “in action” section to see some of the possibilities.
- Initial Release
To download go to VSL Downloads page.