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A Computer Grahpics courseedxcourse is available at EdX, by Ravi Ramamoorthi, a Professor at UC Berkeley. By the end of the course students should understand the concepts of 3D graphics, and develop programs that create images of a 3D scene with lighting, using both real-time OpenGL and GLSL programming, as well as offline raytracing.

Syllabus:

  1. Overview and Basic Math
  2. Transformations
  3. OpenGL and Lighting
  4. Raytracing

 

udacity

Eric Haines (co-author of Real-Time Rendering) is lecturing an online course at Udacity – Interactive 3D Graphics. The course covers the basic principles of 3D computer graphics, including meshes, geometric transformation, camera definition, lighting and materials, and also animation.

Syllabus:

  • Lesson 1: Introduction – Motivation and a trip down the graphics pipeline, laying out the fundamental processes
  • Lesson 2: Points, Vectors, and Meshes – The basics of 3D geometry definition
  • Lesson 3: Colors and Materials – Color representation, material computations, transparency
  • Lesson 4: Transforms – Translation, scale, rotate and how to properly combine all these
  • Lesson 5: Matrices – Transform representation and how to fully control these
  • Lesson 6: Lights and Cameras – Directional and point light sources, and how the camera is defined
  • Lesson 7: Textures and Reflections – Color and opacity textures, along with reflection and normal mapping
  • Lesson 8: Shader Programming – An introduction to programming vertex and pixel shaders
  • Lesson 9: Interaction and Animation – How to select and make objects move

The University of California UC Davis, has an excellent introductory course on Computer Graphics (21 lectures, close to an hour each), available through iTunes University. The course is given by Kenneth Joy, who does an amazing job, providing very clear and easy to follow lectures.

The course objectives are described in here.

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