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PhysX, NVIDIAs physics engine, has suffered a major revision and apparently a major rewrite. Details can be found at, Geeks3D, and of course NVIDIA PhysX site.

Paul Firth has three physics tutorials (two of them for dummies :-) ) that look very interesting: Physics engines for dummies, Collision detection for dummies, and Speculative Contacts – a continuous collision engine approach.

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