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A code sample has been uploaded with a Visual Studio 2010 project, with source code and shaders, to illustrate the process of loading an image with the DevIL API and creating a texture in OpenGL.

texturedThe GLSL Core Tutorial has a new section for image texturing. Images are commonly used as wallpaper applied to 3D shapes to create a variety of effects. In this section we focus on the OpenGL and GLSL typical scenario of texture usage, and explore a few new GLSL functions, such as textureSizetextureQueryLod, and textureQueryLevels.

jupiterJHT’s Planetary Pixel Emporium is a site devoted to planetary texture maps. Here you can find hi-res texture maps, bump maps, and normal maps, for all the planets in the solar system as well as some moons. Most of these are free to download, read the copyright info if you intent to use them.

Jason L. McKesson has completed a new section on his online book. This section covers Texturing.

The blog Lost in the Triangles has an interesting article on appropriate texture dimensions. The discussion that follows is also  worth reading.

Spiral Blog: Paper World Texture Set.

An unusual texture set that allows you to create scenes that look like they’ve been mocked up from arts and crafts materials.

A very large collection of textures that can be used in your 3D projects. See the license on the site for more information. Registration on the site is required to prevent massive downloads.


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