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Game Programming Gems I
Edited by Mark DeLoura. 2000
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Game Programming Gems II
Edited by Mark DeLoura 2001
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Game Programming Gems III
Edited by Dante Treglia, 2002
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Game Programming Gems IV
Edited by Andrew Kirmse, 2004
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Game Programming Gems V
Edited by Kim Pallister, 2005
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Game Programming Gems VI
Edited by Mike Dickheiser, 2006
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Game Programming Gems VII
Edited by Scott Jacobs, 2008
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Game Programming Gems VIII
Edited by Adam Lake, 2010
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Combined Table of Contents

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A new section with Maths Topics has been added to Lightouse3D.

It includes vector operations (cross product, dot product, projection), Lines, Rays, Planes, Intersections (Ray-Sphere and Ray-Triangle), and Catmull-Rom Spline.

A C++ library which can be used to parse an expression in a string. The syntax of the expression is similar to the way we write expressions when coding in C.

The expression can be evaluated as weel, just provide the values for the variables. The performance seems very good from the numbers presented in the speed tests. The library comes with documentation and an example.

Press, Teukolsky, Vetterling, and Flannery

A good resource on the maths stuff. It offers examples, source code and tutorials in a single volume.

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