Help end child hunger
May 232011
 

Game Programming Gems I
Edited by Mark DeLoura. 2000
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Game Programming Gems II
Edited by Mark DeLoura 2001
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Game Programming Gems III
Edited by Dante Treglia, 2002
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Game Programming Gems IV
Edited by Andrew Kirmse, 2004
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Game Programming Gems V
Edited by Kim Pallister, 2005
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Game Programming Gems VI
Edited by Mike Dickheiser, 2006
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Game Programming Gems VII
Edited by Scott Jacobs, 2008
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Game Programming Gems VIII
Edited by Adam Lake, 2010
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Combined Table of Contents

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Apr 092011
 

Bullet physics library version 2.78 released.

 

 

New in Bullet 2.78

  • Fracture and glueing demo that can break or glue child shapes of a btCompoundShape when certain impulse thresholds are exceeded.
    See Bullet/Demos/FractureDemo
  • Breakable constraints, based on an applied impulse threshold.
    See Bullet/Demos/ConstraintDemos
  • Improved binary .bullet file format with soft body serialization and
    See Bullet/Demos/SerializeDemo
  • Polyhedral contact clipping and optional separating axis test (SAT) as alternative to GJK/EPA and incremental contact manifold, for btPolyhedralConvexShape derived shapes such as btConvexHullShape
    See Demos/InternalEdgeDemo
  • OpenCL and DirectCompute cloth simulation improvements: GPU kernels for capsule collision detection and OpenCL-OpenGL interop
    See Demos/OpenCLClothDemo and Demos/DX11ClothDemo
  • Speculative/predictive contact constraints as a method to perform continuous collision response.