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Here goes a list of links to freely available books online:

Glow and Bloom is the latest article on this great series that presents graphic effects with source code, theory, and a WebGL demo.

The series already has 8 articles starting with the basics of lighting and exploring several effects. Many more are to be released according to the index.

Self Shadow has published a collection of links for the 2012 Siggraph’s materials. This includes courses, BOFs, talks, posters, etc… Also available is a collection of links for Siggraph 2011.

This course is the next installment in the established series of SIGGRAPH courses on real-time rendering. It presents the best graphics practices and research from the game-development community and provides practical and production-proven algorithms. The focus of the course is on the intersection between the game-development community and state-of-the-art 3D graphics research, and the potential for cross-pollination of knowledge in future games and other interactive applications.

Slides are available in here.

 

Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks (2002)
More information about this title at Amazon.com or Amazon.co.uk

ShaderX2: Introductions and Tutorials with DirectX 9.0 (2003)
More information about this title at Amazon.com or Amazon.co.uk

ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 (2003)
More information about this title at Amazon.com or Amazon.co.uk

ShaderX3: Advanced Rendering with DirectX and OpenGL (2004)
More information about this title at Amazon.com or Amazon.co.uk

ShaderX4: Advanced Rendering Techniques (Jan. 2006)
More information about this title at Amazon.com or Amazon.co.uk

ShaderX5: Advanced Rendering Techniques (Dec. 2006)
More information about this title at Amazon.com or Amazon.co.uk

ShaderX6: Advanced Rendering Techniques (2008)
More information about this title at Amazon.com or Amazon.co.uk

ShaderX7 (2009)
More information about this title at Amazon.com or Amazon.co.uk

Series edited by Wolfgang Engel

The first three volumes are available in PDF from here.

Combined Table of Contents

Items were grouped by section, and ordered alphabetically (volumes are displayed in parenthesis) Continue reading »

Game Programming Gems I
Edited by Mark DeLoura. 2000
More information about this title at Amazon.com or Amazon.co.uk

Game Programming Gems II
Edited by Mark DeLoura 2001
More information about this title at Amazon.com or Amazon.co.uk

Game Programming Gems III
Edited by Dante Treglia, 2002
More information about this title at Amazon.com or Amazon.co.uk

Game Programming Gems IV
Edited by Andrew Kirmse, 2004
More information about this title at Amazon.com or Amazon.co.uk

Game Programming Gems V
Edited by Kim Pallister, 2005
More information about this title at Amazon.com or Amazon.co.uk

Game Programming Gems VI
Edited by Mike Dickheiser, 2006
More information about this title at Amazon.com or Amazon.co.uk

Game Programming Gems VII
Edited by Scott Jacobs, 2008
More information about this title at Amazon.com or Amazon.co.uk

Game Programming Gems VIII
Edited by Adam Lake, 2010
More information about this title at Amazon.com or Amazon.co.uk

Combined Table of Contents

Items were grouped by section, and ordered alphabetically

Continue reading »

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