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udacity

Eric Haines (co-author of Real-Time Rendering) is lecturing an online course at Udacity – Interactive 3D Graphics. The course covers the basic principles of 3D computer graphics, including meshes, geometric transformation, camera definition, lighting and materials, and also animation.

Syllabus:

  • Lesson 1: Introduction - Motivation and a trip down the graphics pipeline, laying out the fundamental processes
  • Lesson 2: Points, Vectors, and Meshes - The basics of 3D geometry definition
  • Lesson 3: Colors and Materials - Color representation, material computations, transparency
  • Lesson 4: Transforms - Translation, scale, rotate and how to properly combine all these
  • Lesson 5: Matrices - Transform representation and how to fully control these
  • Lesson 6: Lights and Cameras - Directional and point light sources, and how the camera is defined
  • Lesson 7: Textures and Reflections - Color and opacity textures, along with reflection and normal mapping
  • Lesson 8: Shader Programming - An introduction to programming vertex and pixel shaders
  • Lesson 9: Interaction and Animation - How to select and make objects move

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