Mar 222013
Eric Haines (co-author of Real-Time Rendering) is lecturing an online course at Udacity – Interactive 3D Graphics. The course covers the basic principles of 3D computer graphics, including meshes, geometric transformation, camera definition, lighting and materials, and also animation.
Syllabus:
- Lesson 1: Introduction - Motivation and a trip down the graphics pipeline, laying out the fundamental processes
- Lesson 2: Points, Vectors, and Meshes - The basics of 3D geometry definition
- Lesson 3: Colors and Materials - Color representation, material computations, transparency
- Lesson 4: Transforms - Translation, scale, rotate and how to properly combine all these
- Lesson 5: Matrices - Transform representation and how to fully control these
- Lesson 6: Lights and Cameras - Directional and point light sources, and how the camera is defined
- Lesson 7: Textures and Reflections - Color and opacity textures, along with reflection and normal mapping
- Lesson 8: Shader Programming - An introduction to programming vertex and pixel shaders
- Lesson 9: Interaction and Animation - How to select and make objects move

