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Making of … – References

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[1] Texture and Modeling: A Procedural Approach, David S. Ebert, F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, Steve Worley, The Morgan Kaufmann Series in Computer Graphics, 2002 (

[2] Making Noise, Ken Perlin (link)

[3] Perlin Noise, Hugo Elias (link)

[4] Intro to Procedural Textures, Shea McCombs (link)

[5] Libnoise, Jason Bivens, (link)

[6] Array and textureless GLSL 2D/3D/4D simplex noise functions, Ian McEwan, Ashima Arts, (link)

[7] Understanding Perlin Noise, Adrian Biagioli (link)

[8] Implementing Improved Perlin Noise, Simon Green, GPU Gems 2, NVIDIA (link)


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