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VSML has been renamed to VSMathLib. Too many libs in the pipeline to keep naming them with a single letter :-)

The M stood for Matrix, yet as now the library also contains vector operations, I think the new name fits better with the content.

Another addition is the availability of the normal and projection-view-model matrices. These are commonly used in shaders, and it doesn’t make sense to keep computing it for every vertex.

Finally, the lib now works with the VSShaderLib to provide a more general method for uniform variable settings.

Bug reports are most welcome.



 

“…Death is very likely the single best invention of Life.”

All the source code in the GLUT tutorial pages has been updated to be compatible with MacOS and Linux. As usual I might have missed something. Please do comment if you find a bug.

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