About Add comments Lighthouse3D is a site devoted mostly to 3D computer graphics. Like this:Like Loading... 7 Responses to “About” systemcity says: 02/05/2013 at 12:14 AM Thanks for the resourceful tutorials and insights. Love the content, like the text. Kind regards Reply 9emini says: 25/09/2012 at 12:40 AM Your GLSL tutorial is pure gold – many thanks. But I’m shocked at how many CPU cycles are required to keep a single page open in IE8 – a ‘lite’ version of the site would be great! Reply Vojtech Havlicek says: 23/06/2012 at 1:07 PM Hi. I did my first year university project on Image Processing using GPU and found your tutorials and posts extremelly useful. I would like to thank you a lot, since there is probably no better source to start playing with GPU (seriously, i think this was even a better start for GLSL than the famous “Orange Book” I also read for these purposes :)). I am just writing a report on the whole thing. Is there any way of referencing you properly? Can I get use of some of your graphs/schemes (pipeline, etc.) for the report? Thank you Vojtech Havlicek Reply ARF says: 23/06/2012 at 2:24 PM Hi Vojtech, Many thanks for the feedback. I think you can use the url as a reference. As for the graphs, images, and other stuff, feel free to use them. Good luck for your report. Reply mumin16 says: 12/05/2011 at 11:45 AM I’m glad you back… I publish a translation of some of your lessons on my site. I hope this is not the problem. Do you think adding a tutorial about any the physics engine? Reply ARF says: 12/05/2011 at 12:12 PM No problem, what language did you translate it to? Is it Turkish? I’ll post it here if you want. As for the physics engine tutorial, its a maybe, someday. I want to update the GLSL tutorial before that. Reply mumin16 says: 22/05/2011 at 11:41 AM Yes , it is turkish. My site is http://opengltr.blogspot.com/ . I wish you success in your new work… I will always follow your site… Reply Leave a Reply to 9emini Cancel reply This site uses Akismet to reduce spam. Learn how your comment data is processed.