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Bloodshed Dev-C++ is a full-featured Integrated Development Environment (IDE) for the C/C++ programming language. It uses Mingw port of GCC (GNU Compiler Collection) as it’s compiler. Dev-C++ can also be used in combination with Cygwin or any other GCC based compiler.

Here is a short tutorial that was pointed to me to setup Dev C++ with OpenGL. The tutorial  is from the collection of Programming Tutorials and Lecture Notes from the Computer Science Department of Central Connecticut State University.

6 Responses to “Setting up Dev C++ for OpenGL”

  1. Why on Earth are you commenting on Dev-C++? It hasn’t been updated, as far as I can tell, since 2005. It would probably be better to comment on Code::Blocks or Mono than such an out of date IDE. Of course, even if it CAN use the latest MinGW, that still doesn’t excuse the fact that it is not particularly brilliant. It was promising, but for whatever reason, the devs at Bloodshed have apparently stopped working on it. I really do advise Code::Blocks because out of the box it has a project template for building an OpenGL app

  2. development has been halted on dev-c++ for possibly years now. please use the rewritten, updated, maintained version. wxdev-c++.

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