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Bloodshed Dev-C++ is a full-featured Integrated Development Environment (IDE) for the C/C++ programming language. It uses Mingw port of GCC (GNU Compiler Collection) as it’s compiler. Dev-C++ can also be used in combination with Cygwin or any other GCC based compiler.

Here is a short tutorial that was pointed to me to setup Dev C++ with OpenGL. The tutorial  is from the collection of Programming Tutorials and Lecture Notes from the Computer Science Department of Central Connecticut State University.

6 comments on “Setting up Dev C++ for OpenGL

  1. Matt on said:

    Why on Earth are you commenting on Dev-C++? It hasn’t been updated, as far as I can tell, since 2005. It would probably be better to comment on Code::Blocks or Mono than such an out of date IDE. Of course, even if it CAN use the latest MinGW, that still doesn’t excuse the fact that it is not particularly brilliant. It was promising, but for whatever reason, the devs at Bloodshed have apparently stopped working on it. I really do advise Code::Blocks because out of the box it has a project template for building an OpenGL app

    • ARF on said:

      Hi,

      That was not a recomendation :-)

      Still, many people use it…

    • Sundaram on said:

      Orwell Dev-C++ is a branch out from the old Bloodshed Dev-C++ constantly updated and maintained; seems to be kept uptodate with MinGW compiler released.

  2. iKlsR on said:

    development has been halted on dev-c++ for possibly years now. please use the rewritten, updated, maintained version. wxdev-c++. http://wxdsgn.sourceforge.net/

    • ARF on said:

      Thanks for the link

    • Legends2k on said:

      wxDev-C++ still comes with the old 3.4.2 compiler while Orwell Dev-C++ is up to speed with the latest MinGW compiler releases. Also many who don’t use wxWidgets for their project wouldn’t find the bulk of wxDev-C++ interesting.

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