Setting up Dev C++ for OpenGL

Bloodshed Dev-C++ is a full-featured Integrated Development Environment (IDE) for the C/C++ programming language. It uses Mingw port of GCC (GNU Compiler Collection) as it’s compiler. Dev-C++ can also be used in combination with Cygwin or any other GCC based compiler. Here is a short tutorial that was pointed to me to setup Dev C++ … Read more

GLSL Core Tutorial

The updated version of GLSL tutorial. Only the core version will be dealt in this tutorial. The tutorial is, and will be in the near future, in construction. I don’t plan to close it, at least in the near future, unless a new version of OpenGL changes everything again. I’ll be adding content from time … Read more

Shader Library is the latest addition to VS*L

Shaders are the core of the rendering process. OpenGL core profile requires us to provide our own shaders, no more fixed function. Using shaders means more flexibility, but it also implies more work. This is where this lib steps in. VSShaderLib was designed to make our life easier. It allows to create programs, load shaders … Read more