Game Programming Gems Series

Game Programming Gems I
Edited by Mark DeLoura. 2000
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Game Programming Gems II
Edited by Mark DeLoura 2001
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Game Programming Gems III
Edited by Dante Treglia, 2002
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Game Programming Gems IV
Edited by Andrew Kirmse, 2004
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Game Programming Gems V
Edited by Kim Pallister, 2005
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Game Programming Gems VI
Edited by Mike Dickheiser, 2006
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Game Programming Gems VII
Edited by Scott Jacobs, 2008
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Game Programming Gems VIII
Edited by Adam Lake, 2010
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Combined Table of Contents

Items were grouped by section, and ordered alphabetically

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Bullet 2.78 released

Bullet physics library version 2.78 released.     New in Bullet 2.78 Fracture and glueing demo that can break or glue child shapes of a btCompoundShape when certain impulse thresholds are exceeded. See Bullet/Demos/FractureDemo Breakable constraints, based on an applied impulse threshold. See Bullet/Demos/ConstraintDemos Improved binary .bullet file format with soft body serialization and See … Read more