Foundations of Computer Graphics – Online Course at EdX

A Computer Grahpics course is available at EdX, by Ravi Ramamoorthi, a Professor at UC Berkeley. By the end of the course students should understand the concepts of 3D graphics, and develop programs that create images of a 3D scene with lighting, using both real-time OpenGL and GLSL programming, as well as offline raytracing. Syllabus: Overview and … Read more

Interactive 3D Graphics – Online Course at Udacity

Eric Haines (co-author of Real-Time Rendering) is lecturing an online course at Udacity – Interactive 3D Graphics. The course covers the basic principles of 3D computer graphics, including meshes, geometric transformation, camera definition, lighting and materials, and also animation. Syllabus: Lesson 1: Introduction – Motivation and a trip down the graphics pipeline, laying out the fundamental … Read more

Call for Bug Reports, on G-Truc

Christophe wrote an excellent call for bug reports on the OpenGL, GLSL and extension specs. “Getting OpenGL implementations better is not only the duty of implementers but also of the OpenGL programmers. There is something worse than a bug: there is an unknowned bug.”

Beyond Programmable Shading

A Siggraph 2010 course “There are strong indications that the future of interactive graphics programming is a model more flexible than today’s OpenGL/Direct3D pipelines. As such, graphics developers need to have a basic understanding of how to combine emerging parallel programming techniques and more flexible graphics processors with the traditional interactive rendering pipeline. The first … Read more