VSPL new version with OpenGL Time Queries
VSPL has a new version which allows us to profile both the CPU and the GPU. To get the GPU times VSPL uses the OpenGL Time Queries. A short tutorial for the OpenGL Time Query is available in here.
VSPL has a new version which allows us to profile both the CPU and the GPU. To get the GPU times VSPL uses the OpenGL Time Queries. A short tutorial for the OpenGL Time Query is available in here.
In March, 2010, the Khronos group approved an extension to add timers to OpenGL. The version was 3.2. As of OpenGL 3.3 this functionality has become part of the specification. As mention in the Very Simple Profile Library page, profiling is an essential technique to truly understand how to improve the performance of an application. … Read more
VSPL new version. Added more timer options. Users can now select between the standard C clock function, Unix gettimeofday, Windows high performance timer, with QueryPerformanceCounter or system time, using GetSystemTime.
Optimization is a must in computer graphics applications, mainly in those devoted to real-time interaction, such as visualization and games. One possibility is to optimise everything that can be optimised, but this is in most cases a waste of time. There are segments in our applications that when optimised bring an overall gain in efficiency … Read more
gDEBugger – OpenGL and OpenCL Debugger, Profiler and Memory Analyzer. A must have tool. It profiles your code using OpenGL with GLSL, showing the number of function calls, your data on the graphics hardware, shaders, uniforms, vertex data, … you name it. You can establish breakpoints at OpenGL functions and run it function by function, … Read more