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Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks (2002)
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ShaderX2: Introductions and Tutorials with DirectX 9.0 (2003)
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ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 (2003)
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ShaderX3: Advanced Rendering with DirectX and OpenGL (2004)
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ShaderX4: Advanced Rendering Techniques (Jan. 2006)
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ShaderX5: Advanced Rendering Techniques (Dec. 2006)
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ShaderX6: Advanced Rendering Techniques (2008)
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ShaderX7 (2009)
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Series edited by Wolfgang Engel

The first three volumes are available in PDF from here.

Combined Table of Contents

Items were grouped by section, and ordered alphabetically (volumes are displayed in parenthesis) Continue reading »

Game Programming Gems I
Edited by Mark DeLoura. 2000
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Game Programming Gems II
Edited by Mark DeLoura 2001
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Game Programming Gems III
Edited by Dante Treglia, 2002
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Game Programming Gems IV
Edited by Andrew Kirmse, 2004
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Game Programming Gems V
Edited by Kim Pallister, 2005
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Game Programming Gems VI
Edited by Mike Dickheiser, 2006
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Game Programming Gems VII
Edited by Scott Jacobs, 2008
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Game Programming Gems VIII
Edited by Adam Lake, 2010
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Combined Table of Contents

Items were grouped by section, and ordered alphabetically

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GPU Tools | AMD Developer Central.

AMD has an excellent  collection of tools for OpenCL and Shader development in the GPU Tools area. Included are PerfStudio, a performance analysis and debugging tool, and ShaderAnalizer for analysing the performance of individual shaders. Currently they only work with Compatibility Profile, hope an update will cover the more recent versions.

Advances in Real-Time Rendering in 3D Graphics and Games – SIGGRAPH 2010.

Siggraph’s courses are excellent, and definitely one of the main reasons to attend the conference. This particular course has been presented at Siggraph since 2006, and the slides for the 2010 edition are freely available. Continue reading »

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