This is the third edition of the orange book. It covers GLSL 1.4 and entry points from OpenGL 3.1. As usual the book is part tutorial, part reference. Very well written, clear and concise. Check out the companion site.
There is a new section on the GLUT tutorial. It introduces the
This function replaces the idle function, and allows us to save CPU when the application is idle. Full source code is provided as usual.
New simple, yet complete, sample of code to draw two triangles using OpenGL 3.3 and GLSL 1.5. As far as I know the sample does not use any deprecated functions.
The sample covers Vertex Objects, Vertex Array Objects, Uniform and Attribute variables, shader setting, and definition of the camera and perspective matrices.
gDEBugger – OpenGL and OpenCL Debugger, Profiler and Memory Analyzer.
A must have tool. It profiles your code using OpenGL with GLSL, showing the number of function calls, your data on the graphics hardware, shaders, uniforms, vertex data, … you name it. You can establish breakpoints at OpenGL functions and run it function by function, or frame by frame. It does not require any additions to your code, and even tells you if you’re calling deprecated functions.
OpenCL Studio is a tool that integrates OpenCL and OpenGL in a single development environment. There is a free version that is limited only in the number of items in your project tree.
The app has a few demo projects, and there are video tutorials on the site.
Richard S. Wright, Jr.
This is probably the first book to cover the Core Version, and only the Core Version. It is an excellent programming guide, covering almost everything you need to know to get started in the OpenGL world. The companion site provides the source code for the book.