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GPU Tools | AMD Developer Central.

AMD has an excellent  collection of tools for OpenCL and Shader development in the GPU Tools area. Included are PerfStudio, a performance analysis and debugging tool, and ShaderAnalizer for analysing the performance of individual shaders. Currently they only work with Compatibility Profile, hope an update will cover the more recent versions.

Randi J. Rost, Bill Licea-Kane, Dan Ginsburg, John M. Kessenic, Barthold Lichtenbelt, Hugh Malan, Mike Weiblen

This is the third edition of the orange book. It covers GLSL 1.4 and entry points from OpenGL 3.1. As usual the book is part tutorial, part reference. Very well written, clear and concise. Check out the companion site.

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There is a new section on the GLUT tutorial. It introduces the glutPostRedisplay function.

This function replaces the idle function, and allows us to save CPU when the application is idle. Full source code is provided as usual.

New simple, yet complete, sample of code to draw two triangles using OpenGL 3.3 and GLSL 1.5. As far as I know the sample does not use any deprecated functions.

The sample covers Vertex Objects, Vertex Array Objects, Uniform and Attribute variables, shader setting, and definition of the camera and perspective matrices.

gDEBugger – OpenGL and OpenCL Debugger, Profiler and Memory Analyzer.

A must have tool. It profiles your code using OpenGL with GLSL, showing the number of function calls, your data on the graphics hardware, shaders, uniforms, vertex data, … you name it. You can establish breakpoints at OpenGL functions and run it function by function, or frame by frame. It does not require any additions to your code, and even tells you if you’re calling deprecated functions.

Khronos Developer Presentations Library. The library has been updated with the presentations from GDC 2011, from the 28th of February to the 4th of March, at the Moscone Center in San Francisco, USA.

The presentations cover OpenGL, OpenCL, WebGL, amongst other topics.

OpenCL Studio is a tool that integrates OpenCL and OpenGL in a single development environment. There is a free version that is limited only in the number of items in your project tree.

The app has a few demo projects, and there are video tutorials on the site.

Mason Woo, OpenGL Architectural Review Board, Jackie Neider, Tom Davis, Dave Shreiner
Aka the Red Book. This book is the bible of OpenGL. Simply put, a must have! Early version is available online.
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