An excellent introduction to computer animation. Facial animation, particle systems, flocking, natural phenomena, and rigid body simulation are just some of the topics covered by this volume.
Richard S. Wright, Jr.
This is probably the first book to cover the Core Version, and only the Core Version. It is an excellent programming guide, covering almost everything you need to know to get started in the OpenGL world. The companion site provides the source code for the book.
Foley, van Dam, Feiner and Hughes
Considered by many as THE computer graphics book. It is an excellent book
which provides a broad overview of the area. It is not a book with recipes, though.
Since it covers a huge array of topics the disscussion is somewhat light
but pointers to further information are always provided.