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Rick Parent

An excellent introduction to computer animation. Facial animation, particle systems, flocking, natural phenomena, and rigid body simulation are just some of the topics covered by this volume.

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Mason Woo, OpenGL Architectural Review Board, Jackie Neider, Tom Davis, Dave Shreiner
Aka the Red Book. This book is the bible of OpenGL. Simply put, a must have! Early version is available online.
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Richard S. Wright, Jr.

This is probably the first book to cover the Core Version, and only the Core Version. It is an excellent programming guide, covering almost everything you need to know to get started in the OpenGL world. The companion site provides the source code for the book.

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Press, Teukolsky, Vetterling, and Flannery

A good resource on the maths stuff. It offers examples, source code and tutorials in a single volume.

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Foley, van Dam, Feiner and Hughes

Considered by many as THE computer graphics book. It is an excellent book
which provides a broad overview of the area. It is not a book with recipes, though.
Since it covers a huge array of topics the disscussion is somewhat light
but pointers to further information are always provided.

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