Advances in Real-Time Rendering in Games – Siggraph 2012 Slides

This course is the next installment in the established series of SIGGRAPH courses on real-time rendering. It presents the best graphics practices and research from the game-development community and provides practical and production-proven algorithms. The focus of the course is on the intersection between the game-development community and state-of-the-art 3D graphics research, and the potential … Read more

Real-Time Rendering

Tomas Akenine-Moller, Eric Haines,Naty Hoffmann Bigger and Better than the previous editions. This book is becoming a reference on real time graphics. It covers a very large set of topics on CG. The companion site is also worth looking into. More information about this title at Amazon.com or Amazon.co.uk