Materials, materials everywhere

Materials and lighting are the essence of 3D applications. These tables (1 2) show several color component combinations that can be used with either compatibility mode or the core version with a shader that emulates old OpenGL lighting model.

The Ice Book

The Ice Book from Davy and Kristin McGuire on Vimeo. The Ice Book is the story of a princess who lures a boy into the forest in order to warm her heart of ice. The performance blends animation, puppetry, and film to bring a pop-up book vividly to life in front of the audience’s eyes.

The Saga Of Biorn

[youtubeV youtubeurl=”http://www.youtube.com/watch?v=MV5w262XvCU” width=”500″ height=”350″] Biôrn, an old Viking, is determined to reach Valhalla, the warrior’s afterlife full of excessive drinking and debauchery. To gain entry he has to die honorably in battle, but he discovers that the right death isn’t so easy. 

ShaderGen

ShaderGen is an old tool from 3D labs, but its usefulness is not gone. The tool creates shaders that mimic the results of a set of fixed function state. There is a large set of options to define a state as available in OpenGL compatibility mode. Lighting, Fog, and all the other features that are … Read more