The Basics of the Art of Lighting

The Basics of the Art of Lighting is a three part tutorial by Audri Phillips from Intel. Autodesk Maya is the tool used in this tutorial, but the concepts are universal and useful to learn in order to understand the light interactions that occur in the real world. Ultimately, lighting is about controlling and shaping … Read more

ShaderGen

ShaderGen is an old tool from 3D labs, but its usefulness is not gone. The tool creates shaders that mimic the results of a set of fixed function state. There is a large set of options to define a state as available in OpenGL compatibility mode. Lighting, Fog, and all the other features that are … Read more

GLUT and FreeGLUT

GLUT was conceived by Mark Kilgard with the goal of providing a simple, yet powerful enough, toolkit to deal with the intricacies of the windowing system when building OpenGL applications. In my opinion GLUT was a very effective solution and completely fits the bill. As far as I know, GLUT is still the simplest toolkit … Read more