Lighthouse3D in Turkish

Some materials of Lighthouse3D have been translated to Turkish by Mümin Güler and are available at http://opengltr.blogspot.com/. The contents include most of the GLUT tutorial, GLSL tutorial, and picking tutorial.

GL Samples Pack

G-Truc Creation has been building a samples pack for OpenGL that covers versions from 2.1 up to 4.1 This latest release has reached the 100 samples mark. An invaluable source of code for the newest versions.

The Adventures of Tintin: Secret of the Unicorn

[youtubeV youtubeurl=”http://www.youtube.com/watch?v=ddiKjC_4BOo” width=”500″ height=”350″ ] December is the date for the premier of the new adaptation of Tintin to the big screen, by the hand of Steven Spielberg and Peter Jackson, and directed by the former.

VSML – Doxygen, Syntax Highlight and Bugs…

The Very Simple Matrix Library (VSML)  header file has been updated to include comments suitable for Doxygen. Some bugs on the frustum and ortho functions were also cleared. I’ve also installed a plug-in for some nice syntax highlight which I hope it makes code reading easier. If you find any other bugs please let me … Read more

Cars 2 Trailer

[youtubeV youtubeurl=”http://www.youtube.com/watch?v=lg5hj2c5Nkk” width=”500″ height=”350″ ] Cars 2 final trailer is out on Disney’s official site and on iTunes. The site has 25 trailers and teasers, an image gallery, games …. Everything you need to keep you busy until it gets to theatres.

Very Simple Matrix Library

One of the features that was not selected to be part of the core functionality was matrix handling. Previously we had OpenGL and GLU functions that provided the means for easily setting the camera, defining projections, and performing geometric transformations on graphical objects. The Very Simple Matrix Library (VSML) aims at providing users with a … Read more

Dynamics and Particle Effects

Dynamics and Particle Effects is a two part article on creating particle systems on Maya. Smoke and rain are two of the effects that are taught in this tutorial by Audri Phillips from Intel. From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. A greater … Read more