Shadow Explorer – Intel

Shadow Explorer was designed for shadow map technique comparison. Currently it has four techniques implemented:simple shadow maps, percentage closer shadow maps, variance shadow maps and exponential variance shadow maps. Two different scenes and a full set of parameters should keep us busy for a while 🙂

GLSL – Orange Book

Randi J. Rost, Bill Licea-Kane, Dan Ginsburg, John M. Kessenic, Barthold Lichtenbelt, Hugh Malan, Mike Weiblen This is the third edition of the orange book. It covers GLSL 1.4 and entry points from OpenGL 3.1. As usual the book is part tutorial, part reference. Very well written, clear and concise. Check out the companion site. … Read more

Real-Time Rendering

Tomas Akenine-Moller, Eric Haines,Naty Hoffmann Bigger and Better than the previous editions. This book is becoming a reference on real time graphics. It covers a very large set of topics on CG. The companion site is also worth looking into. More information about this title at Amazon.com or Amazon.co.uk

Maths Topics

A new section with Maths Topics has been added to Lightouse3D. It includes vector operations (cross product, dot product, projection), Lines, Rays, Planes, Intersections (Ray-Sphere and Ray-Triangle), and Catmull-Rom Spline.

GLUT Tutorial – New Section

There is a new section on the GLUT tutorial. It introduces the glutPostRedisplay function. This function replaces the idle function, and allows us to save CPU when the application is idle. Full source code is provided as usual.

Function Parser library for C++

A C++ library which can be used to parse an expression in a string. The syntax of the expression is similar to the way we write expressions when coding in C. The expression can be evaluated as weel, just provide the values for the variables. The performance seems very good from the numbers presented in … Read more

C Programming Tips

C Programming Tips, by Philip Guo from Stanford University, is a collection of tips about C programming. C, and C++ are two of the most used programming languages when building applications with OpenGL. Application maintenance can become a nightmare as apps grow larger and larger. Following these simple tips can partly avoid countless days hunting … Read more

Computer Animation: Algorithms and Techniques

Rick Parent An excellent introduction to computer animation. Facial animation, particle systems, flocking, natural phenomena, and rigid body simulation are just some of the topics covered by this volume. More information about this title at Amazon.com or Amazon.co.uk