2 thoughts on “GLSL Core Tutorial update – Lighting”

  1. Hi,
    Do you know about PTM(Polynomial Texture Maps)? I want to write an opengl program for Texture Mapping a 3D model(sphere/cylinder). So can we use opengl + shaders(vertex+fragment) + glut? I will be grateful if you can help me implement it.

    Regards,
    Siddharth

    Reply

Leave a Comment