gDEBugger is back, courtesy of AMD

gDEBugger, by graphicRemedy, was a very powerful standalone tool (still available in here) for debugging OpenGL and OpenCL. It could tell you all about your VBOs, textures, uniform values, show stats on function calls, show deprecated usage function, you name it. Now its back! This time it works inside Visual Studio 2010. It basically performs … Read more

Debug Tutorial for VS2010

Debugging is something we all do. It is one of those things we can’t escape… Tools like Visual Studio are very powerful for debugging purposes and provide lots of debug options and information. However most of us don’t master these tools properly. If this is the case then you might want to take a look … Read more

Kinect SDK for Windows (beta)

“The Kinect for Windows SDK beta is a programming toolkit for application developers. It enables the academic and enthusiast communities easy access to the capabilities offered by the Microsoft Kinect device connected to computers running the Windows 7 operating system. The Kinect for Windows SDK beta includes drivers, rich APIs for raw sensor streams and … Read more

OpenGL Timer Query Tutorial

In March, 2010, the Khronos group approved an extension to add timers to OpenGL. The version was 3.2. As of OpenGL 3.3 this functionality has become part of the specification. As mention in the Very Simple Profile Library page, profiling is an essential technique to truly understand how to improve the performance of an application. … Read more

Very Simple Matrix Library

One of the features that was not selected to be part of the core functionality was matrix handling. Previously we had OpenGL and GLU functions that provided the means for easily setting the camera, defining projections, and performing geometric transformations on graphical objects. The Very Simple Matrix Library (VSML) aims at providing users with a … Read more