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Terrain Tutorial

Index

Introduction

A TGA Library
A Simple TGA Library
TGA lib Source

Height Maps
Height Maps from Images

Lighting
Computing Normals
Simulating Lighting
Implementation Details
Screen Shots

Source Code

Artificial Terrain Generation
The Fault Algorithm
Implementation Details
Two Simple Variations
The Circles Algorithm

Mid Point Displacement
The MPD Algorithm

Particle Deposition

Smoothing
Smoothing
Matrix filters
API details

Source (Linux and Win32)

[Previous: Implementation Details] [Next: The Fault Algorithm]

Terrain Tutorial


Screen Shots


Distant View

OpenGL lighting

Simulated Lighting

A Closeup View

OpenGL lighting

Simulated Lighting

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