Terrain Tutorial
Index
Introduction
A TGA Library
A Simple TGA Library
TGA lib Source
Height Maps
Height Maps from Images
Lighting
Computing Normals
Simulating Lighting
Implementation Details
Screen Shots
Source Code
Artificial Terrain Generation
The Fault Algorithm
Implementation Details
Two Simple Variations
The Circles Algorithm
Mid Point Displacement
The MPD Algorithm
Particle Deposition
Smoothing
Smoothing
Matrix filters
API details
Source (Linux and Win32)
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