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VRML Interactive Tutorial Full list Script Tutorial
Introduction and Sintax
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VRML | javascript | Description |
SFBool | boolean | Single Boolean Field |
SFColor | float array with 3 components [Red,Green, Blue] | Single Color Field |
MFColor | Array of float array with 3 components | Multiple Color Field |
SFFloat | float | Single Float Field |
MFFloat | float array | Multiple Float Field |
SFImage | int array with at least 3 components. The first two specify the width and height of the image, the third specifies the image type (see PixelTexture). The remaining components specify the pixel colors as defined in the PixelTexture node. | Image Field |
SFInt32 | int value | Single Integer Field |
MFInt32 | int array | Multiple Integer Field |
SFNode | Node is treated like an object, to access a node's field use the same notation as when accessing an object property | Single Node Field |
MFNode | Object array | Multiple Node Field |
SFRotation | float array with four components: the first three indicate the axis of rotation, the last component specifies the angle | Single Rotation Field |
MFRotation | Array of SFRotation | Multiple Rotation Field |
SFString | String | Single String Field |
MFString | String Array | Multiple String Field |
SFTime | double | Single Time Field |
MFTime | double array | Multiple Time Field |
SFVec2f | float array with two components | Single 2D Field |
MFVec2f | array of SFVec2f | Multiple 2D Field |
SFVec3f | float array with 3 components | Single 3D Field |
MFVec3f | array of SFVec3f | Multiple 3D Field |