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VRML Script Tutorial
Full list

VRML Interactive Tutorial

Introduction
VRML File Structure
Drawing: Shape node
Geometry Nodes:
Box
Sphere
Cone
Cylinder
PointSet
IndexedLineSet
IndexedFaceSet
Extrusion
ElevationGrid
Example: Chessboard
Text
FontStyle
Appearance
Material
Textures
Image Texture
Movie Texture
Pixel Texture
Texture Coordinate
Texture Transform
Let there be Light
Directional Light
Point Light
Spot Light
Materials with Colored Lights
Hierarchical Node Structures
Group
Transform
Collision
Anchor
Billboard
Switch
Inlining Files
Defining and Instancing Nodes
Defining Levels of Detail
Events in VRML
Creating Paths between events: ROUTE
Generating Events based on Timers or User Actions
Timers
Touch Sensor
Visibility Sensor
Dragging Sensors
Plane Sensor
Sphere Sensor
Cylinder Sensor
Proximity Sensors
Example: Proximity sensor
Interpolators
Color
Coordinate
Normal
Orientation
Position
Scalar
Example
Let the Music Play
Sound
AudioClip
Bindable Nodes
Who Am I: NavigationInfo
Where Am I: ViewPoint
Adding Realism to the world
Background
Fog
Information about your world
WorldInfo
Definition for Auxiliary Nodes
Coordinate
Color
Normal

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Text Node


The Text node allows you to display strings in your VRML world. This node has the following fields:
  • string contains the text to be displayed. This field can have one or more lines of text. In case of multiple lines each line is a string.
  • fontStyle specifies a FontStyle node. This node lets you define how the text is presented.
  • length specifies the length of each string in VRML units, not in character units. If the string is too short it is scaled, if it is too large it is compressed. A value of 0 means that the string should neither be expanded nor compressed. By default this is a list of zero values.
  • maxLength limits, scaling down if necessary, all strings in the field string.


  • Syntax:
    Text {
    string [ ]
    fontStyle NULL
    length [ ]
    maxExtent 0.0
    }