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Fast OpenGL-rendering of Lens Flares
A short tutorial by one of the masters. Source code is provided
An algorithm to create a realistic looking planet is presented by Paul Bourke in this tutorial, together with source code.
Using OpenAL (Open Audio Library) and OpenGL to create a 3D application with 3D sound
A tutorial on the basics of openAL. It shows how to load sounds and create multiple sound sources. Source code is provided.
Using OpenGL with MFC
A tutorial on how to setup and get started on MFC programming. Source code is provided.
Realistic reflections using the stencil buffer
A brief tutorial which covers a little bit of the stencil buffer. By Banu Cosmin.
Linux Video Card Comparison
Besides comparing Video Cards, the author also tells you how to setup XFree86 for some popular cards.
3D Stereo Rendering
Paul Bourke shows you how to do stereo the right way. Altough it uses the stereo buffer, which is not available for Windows, it can easily be adapted to red-blue stereo.