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Fast OpenGL-rendering of Lens Flares
Mark Kilgard
http://www.opengl.org/developers/code/features/KilgardTechniques/LensFlare/LensFlare.html
A short tutorial by one of the masters. Source code is provided
2000-11-15
Modelling Planets
Paul Bourke
http://www.swin.edu.au/astronomy/pbourke/terrain/planets/
An algorithm to create a realistic looking planet is presented by Paul Bourke in this tutorial, together with source code.
2000-11-11
Using OpenAL (Open Audio Library) and OpenGL to create a 3D application with 3D sound
http://www.dev-gallery.com/programming/opengl/index.htm
A tutorial on the basics of openAL. It shows how to load sounds and create multiple sound sources. Source code is provided.
2000-10-24
Using OpenGL with MFC
http://www.cornflakezone.com/onetutorial.php
A tutorial on how to setup and get started on MFC programming. Source code is provided.
2000-10-17
Realistic reflections using the stencil buffer
Banu Cosmin
http://nehe.gamedev.net/tutorials/lesson27.asp
A brief tutorial which covers a little bit of the stencil buffer. By Banu Cosmin.
2000-10-16
Linux Video Card Comparison
http://www.anandtech.com/showdoc.html?i=1331
Besides comparing Video Cards, the author also tells you how to setup XFree86 for some popular cards.
2000-10-16
3D Stereo Rendering
Paul Bourke
http://www.swin.edu.au/astronomy/~pbourke/opengl/stereogl/
Paul Bourke shows you how to do stereo the right way. Altough it uses the stereo buffer, which is not available for Windows, it can easily be adapted to red-blue stereo.
2000-10-16