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Full Listing [Previous] results 15 to 21 of 78 [Next]

Exploring Spring Models
Gustavo Oliveira
http://www.gamasutra.com/features/20011005/oliveira_01.htm
An excellent article, and a demo, by Gustavo Oliveira on Springs. The article reviews the implementation of a spring model from its simplest form to more sophisticated applications, taking the subject a step beyond the material available in most references.
2001-10-26

Diffusion effect tutorial

http://lefebvre.sylvain.free.fr/gltut/diffusion/
This tutorial presents a simple and efficient algorithm to create a well-known effect, which can be seen in a lot of WinAMP plug-ins such as "Geiss". Check it out, it is really a nice effect.
2001-10-19

Cel-Shading
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=37
This tutorial will teach you Cel-Shading. A very cool effect that makes images look like cartoons! By Sami "MENTAL" Hamlaoui.
2001-10-16

Model loading for OpenGL
http://www.gametutorials.com/Tutorials/OpenGL/OpenGL_Pg4.htm
3DS, ASE and OBJ file loaders for OpenGL. In here you can find the source code along with some documentation about the file formats.
2001-10-01

Real-Time Per-Pixel Point Lights and Spot Lights in OpenGL
Ronald Frazier
http://www.ronfrazier.net/apparition/index.asp?appmain=research/per_pixel_lighting.html
With the breakthroughs in features and performance of modern consumer graphics cards, the quality and realism of real-time computer graphics (most notably games) has increased at an astonishing rate. The latest set of features (introduced with the nVidia GeForce series) includes hardware transform and lighting (hardware T&L) and per-pixel lighting.
2001-09-11

Four Tricks for Fast Blurring in Software and Hardware
Alex Evans
http://www.gamasutra.com/features/20010209/evans_01.htm
A very interesting article on Blurring. It explains the theory, and possible, and unusual, effects obtained in real time. Describes an uncommon usage for mipmapping.
2001-02-13

Loading 3DS Files
P.P.A.Narayanan
http://www.gamedev.net/reference/articles/article1259.asp
Not really a tutorial, but C code. The code seems simple enough though. Note that is not a full 3DS loader, it only loads vertex and face data plus materials.
2000-12-26



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