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Terrain Generator 1.2.5
The terrain generator is a tool which can be used to generate height maps. The height maps can be saved to a file. Several terrain generation algorithms are provided. Smoothing with a matrix Filter is also possible. A graphical interface was built using the GLUI API. Source code is available for both Linux and Win32.

Dynamic Particle System API
A very cool API to build your own Particle Systems. This is a very powerful API, very clean and very ease to use. Comes complete with source code, examples and an excellent documentation (in Portuguese). Work was done by Jose Fereira, Pedro Ferreira and Rui Guerra. Let them know what you think.

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3DLabs ShaderGen - Fixed Functionality Shader Generation Tool
http://developer.3dlabs.com/downloads/shadergen/index.htm
Great tool for learning. You may define a setting for lights, textures, materials, fog, and the tool will generate the GLSL code that matches the fixed functionality.
2005-03-03

Blender
http://www.blender3d.org/
Blender is a fully integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, realtime interactive 3D and game creation and playback with cross-platform compatibility - free downloadable package!
2005-01-18

Milkshape
http://www.swissquake.ch/chumbalum-soft/
MilkShape 3D is a low-polygon modeler. MilkShape 3D has all basic operations like select, move, rotate, scale, extrude, turn edge, subdivide, just to mention a few. MilkShape 3D also allows low-level editing with the vertex and face tool. Primitives like spheres, boxes and cylinders are also available. MilkShape 3D has also skeletal animation capabilities. This allows to export to morph target animation like the ones in the Quake model formats or to export to skeletal animations like Half-Life or Genesis3d.
2005-01-18

Emulate shader functionality (nVidia only)
http://developer.nvidia.com
NVemulate is a tool that allows you emulate the functionality of various GPUs in software. Although it runs much slower than in hardware it is always good to test new features which may not be implemented in older graphic cards.
2004-09-30

RenderMonkey Shader Editor
http://developer.amd.com/archive/gpu/rendermonkey/pages/default.aspx
RenderMonkey contains a full featured shader editor, allowing for rapid prototyping of shaders. The integrated shader compiler and preview window provide immediate visual feedback for the effect under development
2004-09-07

OpenGL Shader Designer
http://www.typhoonlabs.com/
The OpenGL Shader Designer is an IDE for developing fragment and vertex shaders in glsl ( the OpenGL shading language). It has all the features you'd expect from a shader development enviroment and focuses on a simple yet powerfull GUI.
2004-09-07

AC3D Modeller Version 3.5
http://www.ac3d.org
A new version of the popular freeware modeler for Win32, Linux and SGI.
2003-01-12



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