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News Latest 7 entries

Links - Full Listing [Previous] results 1 to 7 of 336 [Next]

Led Shader Tutorial
Jason Gorski
http://www.lighthouse3d.com/opengl/ledshader
A great tutorial by Jason Gorski on how to achive the pixelated effect commonly seen in led displays. The tutorial explores in depth how to achieve each of the features of these low res displays. Full source code is made available.
2006-10-17

Shadow Mapping of Large Environments
Daniel Scherzer
http://www.cg.tuwien.ac.at/research/publications/2005/S05/
A very accessible master thesis by Daniel Scherzer on the subject of shadow maps. It provides a good coverage of the work so far, and proposes a new method to deal with large environments, namely dealing with the sampling problems that plague shadow mapping.
2006-04-10

View Frustum Tutorial Update - The Radar Approach
http://www.lighthouse3d.com/opengl/viewfrustum
The view frustum tutorial at has been updated with a new method. The radar approach is an efficient way of performing view frustum culling, requiring less tests in general than standard view frustum culling approaches. In this tutorial, the reasoning behind the method as well as its practice are presented. Source code with an example is provided.
2006-03-10

GLSL tutorial update to cover OpenGL 2.0
http://www.lighthouse3d.com/opengl/glsl
The GLSL tutorial now covers OpenGL 2.0 functions in addition to the ARB extensions. Both versions are now available in the tutorial, with syntax and source code color coded. While the ARB extension version provides backwards compatibility, the OpenGL 2.0 version is available more and more with the new driver releases and new hardware.
2006-02-06

OpenGL Shading Language (2nd edition)
Randi J. Rost

If the first edition was a must have, then this one is an absolute requirement. Excellent stuff written in a very clear style. This book tells you everything you need to know regarding the new OpenGL SL. Part tutorial, part reference, it is a complete solution. Full of interesting examples.
2006-02-03
More information about this title at Amazon.com or Amazon.co.uk

New View Frustum Culling Tutorial
http://www.lighthouse3d.com/opengl/viewfrustum
View frustum culling is a simple way to add a boost to an OpenGL application. This tutorial shows how to extract the view frustum for a camera, and how to cull spheres and boxes that are outside the view frustum. Optimizations, notes, references and source code are also provided.
2006-01-23

The OpenGL Programming Guide Version 2.0
Mason Woo, OpenGL Architectural Review Board, Jackie Neider, Tom Davis, Dave Shreiner
http://www.glprogramming.com/red/
aka the Red Book. This book is the bible of OpenGL. Simply put, a must have! Early version is available online.
2005-12-26
More information about this title at Amazon.com or Amazon.co.uk



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