papers [Previous] results 8 to 14 of 15 [Next]
an acceleration technique that efficiently culls terrain regions that are not visible from the current (moving) viewpoint. It avoids altogether the overhead of sending these regions down the graphics pipeline. A paper describing the technique is available for download. James Stewart.
Texture Synthesis by Non-parametric Sampling
A non-parametric method for texture synthesis is proposed. The texture synthesis process grows a new image outward from an initial seed, one pixel at a time. Alexei A. Efros and Thomas K. Leung.
Guide to OpenGL® on Windows® From Silicon Graphics®
The title says it all.
Research and Publications by Hansong
A set of papers available for download on occlusion, shadows, amongst other subjects. Not for begginers.
Pyramid Based Texture Analysis/Synthesis
This paper describes a method for synthesizing images that match the texture appearance of a given digitized sample. This synthesis is completely automatic and requires only the target texture as input. D. J. Heeger and J. R. Bergen, COMPUTER GRAPHICS PROCEEDINGS, p. 229-238, 1995.
Direct Texture Synthesis onto Arbitrary Topology Polygonal Models Using Steerable Pyramids
This paper proposes a way to extend Heeger´s method to synthesize texture directly onto surface of arbitrary topology and presents some results of a preliminary implementation of our method. Shawn Dong, Li Wei He, John Yin.
Using MMX Instructions for Procedural Texture Mapping
This paper gives the reasons for using Dr. Ken Perlin´s Noise function, along with target applications. MMX code along with the corresponding C code is given for the algorithm. Finally, measured performance and possible improvements are presented. Intel Developers Resources.