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Full Listing [Previous] results 8 to 14 of 72 [Next]

OpenGL 1.5 specification
http://www.opengl.org/developers/documentation/specs.html
The official OpenGL spec version 1.5.
2003-11-14

nVidia OpenGL Extensions Specification
http://developer.nvidia.com/object/nvidia_opengl_specs.html
All the nVidia extensions in one place, plus EXT, ARB, SGIS and WGL.
2003-11-14

Game Developers Conference 2001 Proceedings
http://www.gdconf.com/archives/proceedings/2001/prog_papers.html
The online version of the 2001 edition which took place in San Jose, CA
2002-07-25

Game Developers Conference 2002 Proceedings
http://www.gdconf.com/archives/proceedings/2002/index.htm
Online version of the 2002 edition of GDC.
2002-07-25

OpenGL 1.3 Specification

http://www.opengl.org/developers/documentation/specs.html
Version 1.3 of the official OpenGL specs from the source.
2001-09-04

Toward More Realistic Pathfinding
Marco Pinter
http://www.gamasutra.com/features/20010314/pinter_01.htm
Marco Pinter does a review of the A* algorithm, and presents some modifications to refine the movements of your game's units. Available at Gamasutra.
2001-03-23

A Real-Time Procedural Universe, Part One: Generating Planetary Bodies

http://www.gamasutra.com/features/20010302/oneil_01.htm
An article covering the procedural generation of planetary bodies and real time navigation using a spherical version of the ROAM algoritm. It also includes the procedural creation of texture maps. Very cool indeed!
2001-03-11



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