Shadow Mapping of Large Environments Daniel Scherzer http://www.cg.tuwien.ac.at/research/publications/2005/S05/ A very accessible master thesis by Daniel Scherzer on the subject of shadow maps. It provides a good coverage of the work so far, and proposes a new method to deal with large environments, namely dealing with the sampling problems that plague shadow mapping. 2006-04-10
Cartoon-Looking Rendering of 3D-Scenes
http://www-evasion.inrialpes.fr/people/Philippe.Decaudin/RR-2919.html A technical report from INRIA by Philippe Decaudin on cartoon style rendering 2004-05-11
Triple Product Wavelet Integrals for
All-Frequency Relighting Ren Ng, Ravi Ramamoorthi and Pat Hanrahan
http://graphics.stanford.edu/papers/allfreqmat/ A follow-up of the SIGGRAPH 03 paper "All-Frequency Shadows...", this paper (to appear in SIGGRAPH 04) focuses on efficient rendering based on pre-computed light transport, with realistic materials and shadows under all-frequency direct lighting such as environment maps. 2004-05-10
Spherical Harmonic Lighting: The Gritty Details
http://www.research.scea.com/gdc2003/spherical-harmonic-lighting.html Spherical Harmonic (SH) Lighting not only produces amazing Global Illumination style images in real time - soft shadows, area light sources, HDR environment maps, diffuse-diffuse self transfer and glossy surfaces can all be modelled using the same technique, it's basic form can be implemented as a drop-in replacement for diffuse lighting for any 3D platform. This lecture covers the math behind SH lighting, expose it's limitations and how to overcome them and provide you with the set of tools necessary for generating your own SH lighting coefficients.
File Format Encyclopedia
http://pipin.tmd.ns.ac.yu/extra/fileformat/ A large collection of file formats described in detail. It includes 3D file formats such as: 3DS and OBJ amongst many others 2003-11-14
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